Name M4 Carbine
ShortName m4Carbine
//The ammo this gun uses (shortName)
Ammo m16a4Ammo
Ammo acrAmmo
Ammo mtarAmmo
Ammo g36Ammo
Ammo augAmmo
Ammo m4CarbineAmmo
Ammo betaCMag
Icon M4Carbine
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 8
//The higher this value, the more the bullets spread
Accuracy 4
//Time in ticks between rounds
ShootDelay 2
ShootSound M4CarbineShoot
ReloadSound M4CarbineReload
Mode Burst
//The number of bullets to fire each round
NumBurstRounds 3
OneHanded False
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model zombie.M4Carbine
Texture M4Carbine
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Paintjob MP5K_Green MP5K_Green lime 1
//Description - note the ammo type
Description Ammo Type : Light Assault